![]() Its set bonus gives an additional +5% magic damage and grants a 10% chance to absorb physical attacks and projectiles when hit, healing the player for 1/2 of the attack's damage. It also grants the player a 10% decreased mana usage cost. The Daedalus Hood gives 5 defense, 13% increased magic damage and 7% increased critical strike chance, and +60 max mana.The shards deal 27 true damage and do not benefit from any damage bonuses.Its set bonus gives an additional +5% ranged damage and causes the player to emit a blast of crystal shards when hit. The Daedalus Headgear gives 9 defense, 13% increased ranged damage and 7% increased critical strike chance and reduces ammo cost by 20%.Its set bonus gives an additional +5% melee damage and +500 to Aggro, and the ability to reflect projectiles with a 90 second cooldown, reflected projectiles only deal 50% of their damage to the player. It also grants the player a 15% increase to melee swing speed. The Daedalus Helm gives 21 defense, 10% increased melee damage and critical strike chance.The Daedalus Breastplate gives 19 defense, 3% increased damage and critical strike chance, and the Daedalus Leggings give 15 defense, 3% increased critical strike chance and 10% increased movement speed. It consists of a Daedalus Breastplate and Daedalus Leggings as well as five different headpieces: the Daedalus Helm, Daedalus Headgear, Daedalus Hood, Daedalus Mask, and Daedalus Facemask. It requires 6 Essences of Eleum and 32 Cryonic Bars to make the whole set or 10 Essences of Eleum and 60 Cryonic Bars for a set with all five headpieces. Not easy to spot the difference with images here, but we can see that indeed, there is anti-aliasing on arrow end in mine and not in yours.Daedalus armor is a craftable Hardmode armor set, crafted from Essences of Eleum and Cryonic Bars. In other words, it ends up like drawing 1 single arrow without anti-aliasing. Which makes some pixels semi-transparent, to create an anti-aliasing independent from the background.īut if you draw 100 times the exact same arrow, with the exact same semi-transparent anti-aliasing pixels, you get something more binary: either a pixels is drawn, or it is not. Simply, there is an anti-aliasing when you draw something. So it is not like there was noise on arrow position or anything. Reduce the low quality impression you get when you draw 100 times the same arrow at the same place. Maybe this 100 arrows is a rest of a previous attempt to draw all of them without for loops.īut, in the meantime replacing ax.quiver(y/m,x/m, np.zeros(n), B, B, B, length=0.1, normalize=True, color='purple')īy ax.quiver(y/m,x/m, 0, B, B, B, length=0.1, normalize=True, color='purple') I don't really follow your code, nor why you would use a for loop to draw arrows one by one. #ax.plot3D(, color='purple')Īx.quiver(y/m,x/m, np.zeros(n), B, B, B, length=0.1, normalize=True, color='purple')Įach arrow is 100 arrows. The arrows in the plot seem to be of very low resolution, any suggestions on how to improve this? ![]() ![]() I'm trying to create a 3D plot showing fields lines going through a surface which can be tilted using Python.įor the field lines, I wish to create them based on a field vector, displayed using quiver.
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